![]() ![]() After the install is complete, run the AutoEntry Sync App from your Start Menu or Desktopĥ. See here for the difference between the Console Application versus Windows ServiceĤ.NET Framework 4.8 + is required. Run the installer and follow the simple instructions thereģ. Download the AutoEntry Sync Installer using the Download button belowĢ. Install on Laptops or Desktops - If you do not keep Sage company folders shared on the network, install the AutoEntry Sync App on the computers responsible for storing Sage company folders.ġ. ![]() There are help articles for Shared Folders and Server Configuration available if needed. Install on a server - If your company shares Sage company folders on the network, you should install the AutoEntry Sync App on a server with network access to these folders. You can connect the Sync App to these local files rather than the hosted versions, if possible. ![]() For server installs please see below.įor hosted servers/Sage Drive or similar, the company files are generally kept locally but backed up to the cloud service. Where to Download/Install - The AutoEntry Sync App must be installed on the same PC/machine as the Sage/QuickBooks Desktop company file. Therefore, we have developed the AutoEntry Sync App that is downloaded and run on your system that allows the transfer of data from Sage/QuickBooks Desktop to AutoEntry and vice versa. Use them with care, and if in doubt, double check them with someone on your team that's comfortable with using sync filters.Īfter opening your project, you will see the main menu, which is typically where you'll be working from day-to-day.This article will provide you with an overview of the AutoEntry Desktop Sync App, required for integrations with Sage 50 and Quickbooks Desktop.Īs Sage 50 and QuickBooks Desktop are locally hosted and installed software applications on your PC, there is no way for AutoEntry to integrate with them directly. These are very powerful, but they can lead to unintended consequences if they're too widely applied. For example, if you have multiple large projects in the same stream, you can set up a filter to sync only the one you need to work on. Sync Filters are helpful for making sure that you're not syncing more data than you need. uproject file.Īfter this, the Path field will be filled in and you can click Ok to continue.īefore proceeding to sync everything to your machine and build / run your project, review the UGS Sync Filter Setup documentation, to see if Sync Filters will help your workflow. uprojectidirs file, but you can just as easily select a. uproject file from within one of the projects in that stream. uprojectdirs file (shown by enabling Show *.uprojectdirs files in the Select Project dialog), or a. Now that you've selected your previously created workspace, click Browse next to the Path field, and select either a. In the Open Project dialog box, click Browse and look for the Workspace you set up in step 1.ĭepending on how the Workspace was set up, you may need to uncheck Only show workspaces for this computer in the bottom left to see your workspace. Set the Depot Path to where your binaries for UGS are being stored on Perforce.Īfter you've confirmed that these fields match your Perforce credentials and the location of the UGS binaries, click Connect.Īfter UGS successfully connects to your Perforce server, you will see the Getting Started menu. In the Server and User fields, enter your Perforce connection settings that you use for connecting through P4V. ![]() When UGS starts up, you will see this UI: Make sure you have administrator privileges when running it. Run the UGS Installer that was distributed by the owner of UGS at your studio. 2020.1 has been confirmed to work with UGS, but even more recent versions could as well. If you are experiencing issues seeing files in Perforce, and have all the proper permissions, this may be due to having an out of date version of Perforce that does not handle the modern features used in Epic's tools. Perforce (P4) setup is normally done by someone who has experience with the version control system, and has experience with using it with Unreal Engine (UE). ![]()
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